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Can you get an Alakazam in Pokemon Red?Can you get Alakazam without trading in Red?What level does Kadabra evolve in Red?How to evolve Kadabra into Alakazam?
Name
Other Names
No.
Type
Alakazam
Nhật bản:
Foodin
フーディン
French:
Alakazam
German:
Simsala
Korean:
후딘
#065

Classification
Height
Weight
Capture Rate
Psi Pokémon
4'11"
1.5m
105.8lbs
48kg
50
Experience Growth
Effort Values Earned
1,059,860 Points
Medium Slow
55 Hit Points
50 Attack
45 Defense
135 Special
120 Speed
Damage Taken

*1
*1
*1
*1
*1
*1
*0.5
*1
*1
*1
*0.5
*2
*1
*0
*1
Locations
Red
Evolve Kadabra
Green (Jp.)
Blue (Intl.)
Evolve Kadabra
Blue (Jp.)
Evolve Kadabra
Yellow
Evolve Kadabra
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %—
Teleport

--
100
20
--
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
—
Confusion

50
100
25
10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
—
Disable

--
55
20
--
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
16
Confusion

50
100
25
10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
20
Disable

--
55
20
--
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
27
Psybeam

65
100
20
10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
31
Recover

--
100
20
--
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own.
38
Psychic

90
100
10
30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
42
Reflect

--
100
20
--
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %—
Teleport

--
100
20
--
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
—
Kinesis

--
80
15
--
A special move of bending spoons to confound the enemy. Makes the user harder to hit.
16
Confusion

50
100
25
10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
20
Disable

--
55
20
--
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
27
Psybeam

65
100
20
10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
31
Recover

--
100
20
--
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own.
38
Psychic

90
100
10
30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
42
Reflect

--
100
20
--
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %TM01
Mega Punch

80
85
20
--
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM06
Toxic

--
85
10
--
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08
Body Slam

85
100
15
33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09
Take Down

90
85
20
--
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10
Double-Edge

100
100
15
--
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15
Hyper Beam

150
90
5
--
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17
Submission

80
80
25
--
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18
Counter

??
100
20
--
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19
Seismic Toss

??
100
20
--
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20
Rage

20
100
20
--
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM28
Dig

100
100
10
--
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM29
Psychic

90
100
10
30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30
Teleport

--
100
20
--
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31
Mimic

--
100
10
--
A move for learning one of the opponent's moves, for use during that battle only.
TM32
Double Team

--
100
15
--
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33
Reflect

--
100
20
--
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34
Bide

--
100
10
--
The user waits for several turns. At the end, it returns double the damage it received.
TM35
Metronome

--
100
10
--
The user waggles its finger, triggering a move. There is no telling what will happen.
TM40
Skull Bash

100
100
15
--
In the first turn, the attacker tucks in its head. The next turn, it head-butts full steam.
TM44
Rest

--
100
10
--
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45
Thunder Wave

--
100
20
10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM46
Psywave

??
80
15
--
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM49
Tri Attack

80
100
10
--
A NORMAL-type attack. A triangular field of energy is created and launched the target.
TM50
Substitute

--
100
10
--
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05
Flash

--
70
20
--
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.
Stats
HP
Attack
Defense
Special
Speed
Base Stats - Total: 405
55
50
45
135
120
Max Stats
Lv. 50
115 - 161
55 - 101
50 - 96
140 - 186
125 - 171
Lv. 100
220 - 313
105 - 198
95 - 188
275 - 368
245 - 338
Can you get an Alakazam in Pokemon Red?
Sadly, there are no wild Alakazams in the Game Boy games, and there is only one way to get one: through trade with another trainer. As soon as you trade a Kadabra with your friend, it will evolve no matter what level it its (don't worry -- the evolved Alakazam will learn new techniques the same level as Kadabra).
Can you get Alakazam without trading in Red?
In the vast majority of Pokemon games, you need to trade a Kadabra to get it to evolve into Alakazam. There MIGHT be an NPC offering a Kadabra for trade depending on the trò chơi, but that's a big MIGHT, and that's still technically trading. The sole exception is Pokemon GO.
What level does Kadabra evolve in Red?
Kadabra (Japanese: ユンゲラー Yungerer) is a Psychic-type Pokémon introduced in Generation I. It evolves from Abra starting level 16 and evolves into Alakazam when traded, or when exposed to a Linking Cord (Pokémon Legends: Arceus).
How to evolve Kadabra into Alakazam?
Simply head to Jubilife Village and speak with Simona the Trading Post, you will then be able to purchase items from her vendor. Purchase the Linking Cable and give it to Kadabra to evolve it into Alakazam.
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#Alakazam #Pokémon #Red - 2022-12-27 08:58:03